Sketch to Screen

Technical Research & Implementation Strategy for OpenUSD Challenge • Spring 2026

AI Voxel Studio is a creative pipeline that transforms sketches and reference images into immersive, stylized voxel worlds.

Role: Pipeline Ideation, Tool Development, Unreal Integration

Video: City Sequencer

01 - AI Stylization: Sketch + Reference → Stylized Image | SDXL, IP-Adapter, ControlNet

02 - 3DGS Generation: Stylized Image → Gaussian Splat (PLY) | Marble AI Lab, Apple SharpML

03 - USD Conversion: PLY Point Cloud → Voxel USD | Custom Python Tools

04 - Real-time Deploy: USD Assets → Immersive Environment | Unreal Engine 5

Source image + reference style ︎︎︎ Stylized image

- Stable-diffusion-xl

- H94/IP-Adapter XL

- ControlNet


Image → Gaussian Splat (PLY)

  1. Marble AI Lab

  2. Apple SharpML


Super Splats


GSOPs in Houdini - More effecient, more flexible


Research:

How 3DGS PLYs Differ from Regular PLYs: PlayCanvas Documentation

Unlike regular PLY files that contain vertices and faces defining mesh topology, 3DGS PLY files contain only point data with no connectivity information. Each "vertex" represents an independent Gaussian splat.

A Python-based tool that converts Gaussian Splat point clouds (PLY format) into voxelized USD assets optimized for real-time ren

- Multiple Export Modes: Support for different USD structures based on use case

- Configurable Voxel Shapes: Cube, Sphere, or Cross primitives

- Color Quantization: Reduce unique colors to optimize material count

- GPU Instancing: Leverage USD PointInstancer for millions of voxels

- Hidden Face Culling: Remove internal faces to reduce polygon count

The USD includes a -90 degree rotation and 100x scale to match Unreal's coordinate system.

1. Vertex Color Usage


2. LiDAR Point Cloud Integration


• GSOPs - Optimize 3DGS

• Voxel and Point Cloud

• Collision Capabilities

• USDC instead of USDA

• Potential to modulate (PCG)

Danci Shen | Pipeline Ideation, USD Tool, Unreal Integration | https://omolism.cargo.site/

Itim Kongsakulvatanasook | AI Transfer Tool, Houdini GSOPs | https://itimkongs.com/

Ben Jones | Real-time Rendering, Post-process Tool, PCG | https://www.benjvisuals.com/