About me
Technical Artist specializing in XR content creation and real-time rendering across Virtual Production, AR, and VR.
I move between logic and intuition and carry that spirit into digital spaces. With experience in shader development, procedural systems, and performance optimization for LED stages and spatial AR, my multidisciplinary practice spans 2D and 3D with a focus on digital imagery, game art, and installation art.
Work Experience
Professional journey in technical art.
Aako Spatial - Technical Artist (AR)
Created custom shaders and procedural visual effects using Reality Composer Pro and Unity.
FieldFusion Technology - Technical Artist (AR)
Designed AR solutions for entertainment, live streaming and installations. Integrated AI tools, Gaussian Splatting, and advanced lighting models.
Featured Projects
Technical art direction and production.
Lotos Station | XR Film
Tech Lead - Unreal VP
LED Volume workflows, lighting optimization, on-set direction.
Kohler LED | XR Film
Tech Art Lead
Real-time interactive experiences, on-set support, color grading.
Mayo Clinic | VR Experience
Technical Artist - Unity
Real-time shaders, VFX for VR interaction.
HUG | Digital Art
Technical Director - Unreal
Created close-up animations using Houdini-to-Unreal workflow, focusing on realistic rendering.
Skills
Real-Time Engines
Unreal Engine 5: Blueprints, PCG, Niagara, Lumen, Nanite
Unity: URP/HDRP, Shader Graph, VFX Graph
3D & Procedural
Procedural: Houdini (VEX, HDA), Substance Designer
Modeling: Blender, Maya, Cinema 4D, Marvelous Designer
Production
Virtual Production: LED workflows, cinematography
XR: AR/VR optimization, Reality Composer Pro
Technical
Shaders: HLSL/GLSL, MSL, node-based
Programming: Python, C#, Blueprints
