Hi, everyone!

I'm a Technical Artist loves making real-time worlds feel alive, on LED stages, in XR films and across immersive experiences.

My work lives at the intersection of code and craft. From writing shaders and building procedural systems to standing on-set tweaking LED wall content in real time, I enjoy the full journey from early look dev to the final frame. I'm happiest when technical problem-solving and visual storytelling push each other forward.

Education

2024 – 2026

Savannah College of Art and Design

MA, Interactive Design & Game Development

Work Experience

Professional journey in technical art.

Jun 2025 – Present

Aako Spatial — Technical Artist (AR)

Remote, San Diego, CA

Develop custom shaders and procedural VFX using Reality Composer Pro and Unity.

Collaborate with engineers to deliver visually engaging, mobile-optimized AR content on iOS.

Jul 2022 – Jun 2024

FieldFusion Technology — Technical Artist (AR)

Hangzhou, China

Delivered real-time AR content for live entertainment, streaming, and installations across mobile and PC.

Researched and integrated emerging technologies — Gaussian Splatting, cloth simulation, AI-assisted tooling — directly into production pipelines.

Built real-time compositing workflows in Unreal Engine using Composure for live AR integration.

Featured Projects

Some of my favourite things I've built.

Jan – Mar 2026

Gentle Monster | XR Film

Tech Lead – Unreal Virtual Production · SCAD x Harbor Pictures x ETC

Led technical art direction for an XR stage campaign alongside mentors from Harbor Pictures and ETC.

From ideation to live LED wall shoot — look development, color grading, and editing.

Jan – Mar 2026

AI Voxel Studio | Tool Dev

Technical Pipeline Lead – 3DGS to Unreal Integration · 2nd Place, Nvidia AI Summit

Designed a creative pipeline converting sketches into immersive voxel worlds: AI stylization → 3D Gaussian Splat → voxelized USD → Unreal Engine 5.

Built a custom Python PLY-to-USD voxelization tool with GPU instancing via USD PointInstancer — runs 90+ FPS in Unreal Engine.

Jan – Mar 2026

Manitaire | VR

Tech Art – Unity · Showcased at GDC 2026

Built a mobile-optimized VFX system for immersive UI using Unity VEG.

Developed custom tools for the team and troubleshot technical challenges across shading, rendering and Quest deployment.

Oct – Dec 2025

Lotos Station | XR Film

Tech Lead – Unreal Virtual Production · Showcased at SCAD Day

Led pre-production and on-set technical direction.

Delivered environment setup, material systems, and lighting optimization for LED Volume workflows in Unreal Engine 5.

Oct – Dec 2025

Kohler LED | XR Film

Tech Art Lead – Unreal Virtual Production · SCADPro Sponsored

Led environment setup, material systems, and lighting optimization for LED volume workflows across two concurrent XR film productions in Unreal Engine 5.

Provided real-time on-set support: color grading, dynamic lighting adjustments, and live troubleshooting for LED wall content.

Jun – Aug 2025

Mayo Clinic | VR Experience

Technical Artist – Unity · SCADPro Sponsored

Created real-time shaders and VFX focused on VR interaction.

Troubleshot 3D technical challenges related to shading, rendering, animation, and visual fidelity.

Jun – Sep 2024

HUG | Digital Art

Technical Director – Unreal · Showcased at Dubai Design Week 2024

Created close-up animations using Houdini-to-Unreal workflow, focusing on real-time rendering.

Shaders & VFX

Languages: HLSL/GLSL, MSL, Houdini VEX

Unreal: Material Graph, Niagara, Substrate

Unity: Shader Graph, VFX Graph, URP/HDRP

AR: Reality Composer Pro, mobile shader optimization for iOS

Blueprints & Tooling

Unreal: Gameplay Blueprints, PCG, HDA, VAT

Pipeline tools: Custom Blender addon, Unity Editor scripts

DCC scripting: Python for Maya, Blender, Houdini and Unreal automation

Procedural & Simulation

Houdini: VEX, VAT, HDAs, procedural modeling, simulation

Unreal: PCG framework, Niagara GPU particles

Emerging: Gaussian Splatting, OpenUSD Point Instancer, AI-assisted asset generation

Virtual Production & XR

On-set: LED Volume workflows, real-time color grading, live technical direction

Pipeline: Composure, RenderStream, Disguise, Take Recorder, Level Streaming

Platforms: iOS AR, Meta Quest, LED Wall, Unreal Engine

Programming

Primary: Python, C#, Unreal Blueprint

Shader: HLSL, GLSL, MSL, Xcode

Production: Perforce, GitHub, AR/VR platform optimization

3D & Design

Modeling: Blender, Maya, ZBrush, Cinema 4D, Marvelous Designer

Texturing: Substance Designer, Substance Painter

Design: Adobe Creative Suite, ComfyUI, Figma, Glyphs, Procreate

Awards

2026
Nvidia AI Summit
2nd Place
USA
2024
Meta Morph Award
Shortlisted
USA
2023
London Chinese Art Exchange Exhibition Award
Silver Award
UK
2021
Golden Crown™ International Design Award
Gold Award
Hong Kong
2021
H.C. Andersen Art Awards
Bronze Medal
Denmark
2021
Hiiibrand International Brand Design Award
Merit Award
China
2021
Singapore Art Design Competition
Silver Award
Singapore
2021
Hong Kong Contemporary Design Awards
Bronze Medal
Hong Kong

Exhibitions

2026
GDC — Manitaire VR
USA
2025
SCAD Day — Lotos Station
USA
2024
Dubai Design Week — HUG
UAE
2024
ChinaJoy
China
2024
London Chinese Art Exchange
USA