About / Danci Shen

I make real-time worlds feel alive, across film, immersive experiences, and interactive installations.


A creative technologist working where code meets craft: shaders, procedural systems, and AI tools that help the whole team move faster. I'm happiest when a problem is half creative, half technical.

Palo Alto, CA Available for collaboration
(01) / Expertise

What I do.

Unreal Engine, Niagara, Substrate. HLSL / GLSL / MSL shaders and materials, real-time lighting and look development with Lumen. Mobile shader optimization for iOS AR.

Unreal EngineUnity

LED volume and ICVFX pipelines, nDisplay, Composure, RenderStream, Disguise. On-set color grading, dynamic lighting, and live troubleshooting for broadcast delivery.

Houdini VEX, PCG, HDAs and VAT. Procedural systems plus tooling and automation: a custom Blender addon, Unity editor scripts, and Python for Maya, Blender, Houdini, and Unreal. Perforce, GitHub.

BlenderPythonGitHub

3D Gaussian Splatting, OpenUSD PointInstancer, AI-assisted asset generation with ComfyUI and diffusion, MediaPipe tracking. Currently researching real-time across physical AI, robotics, and film.

(02) / Education

Education.

2024 – 2026 Savannah College of Art and DesignMA, Interactive Design & Game Development Savannah, USA
(03) / Experience

Where I've worked.

2025 – Now Aako SpatialTechnical Artist (AR). Custom shaders and procedural VFX in Reality Composer Pro and Unity; mobile-optimized AR content on iOS. Remote / San Diego
2022 – 2024 FieldFusion TechnologyTechnical Artist (AR). Real-time AR for live entertainment and installations; integrated Gaussian Splatting, cloth simulation, and AI tooling into production pipelines. Hangzhou, China
(04) / Selected Projects

What I've built.

Mar – May 2026 SplatGarden | WebGL 3DGSTechnical Director, browser-based Gaussian Splatting viewer in Three.js Real-time
Mar – May 2026 The Memory ClocksmithLighting TD, Maya-to-Unreal workflow with Lumen (SANM EoY 2026) Animated Film
Jan – Mar 2026 Gentle MonsterTech Lead, Unreal virtual production (SCAD x Harbor Pictures x ETC) XR Film
Jan – Mar 2026 AI Voxel StudioTechnical Pipeline Lead, 3DGS to Unreal (2nd Place, NVIDIA AI Summit) Tool Dev
Jan – Mar 2026 ManitaireTech Art, Unity VFX Graph for immersive UI (GDC 2026) VR
Oct – Dec 2025 Lotos StationTech Lead, Unreal virtual production (SCAD Day) XR Film
Oct – Dec 2025 Kohler LEDTech Art Lead, LED volume workflows (SCADPro) XR Film
Jun – Aug 2025 Mayo ClinicTechnical Artist, real-time shaders and VFX for VR (SCADPro) VR
Jun – Sep 2024 HUGTechnical Director, Houdini-to-Unreal real-time rendering (Dubai Design Week) Digital Art
(05) / Recognition

Awards & shows.

Awards

NVIDIA AI Summit2nd Place2026
Meta Morph AwardShortlisted2024
London Chinese Art ExchangeSilver Award2023
Golden Crown Intl DesignGold Award2021
H.C. Andersen Art AwardsBronze Medal2021
Hiiibrand Intl Brand DesignMerit Award2021
Singapore Art DesignSilver Award2021
Hong Kong Contemporary DesignBronze Medal2021

Exhibitions

GDCManitaire VR2026
SCAD DayLotos Station2025
Dubai Design WeekHUG2024
ChinaJoyRecur2024
London Chinese Art ExchangeGroup exhibition2024

Let's build something alive.

Currently researching real-time across physical AI, robotics, and film. Always open to collaborations that live between code and craft. Selected work lives on the Works page.