Works.

Building immersive worlds for storytelling.

Virtual production lead on an LED volume shoot with Harbor Picture Company and Electric Theatre Collective.

Gentle Monster XR

2026
Virtual ProductionLook DevelopmentOn-set Optimization

A real-time WebGL Gaussian Splatting viewer with scene interaction and SPZ mobile optimization.

Gaussian SplattingWebGLReal-time

Reads lighting and materials from one photograph, then exports a UsdLux rig with OpenPBR textures.

OpenProbe | Light & Material

2026
Inverse RenderingOpenPBR / USDOn-device AI

A 48-hour pipeline turning AI images into real-time voxel worlds via Gaussian Splatting, USD tooling, and Unreal Engine 5.

AI Voxel | NVIDIA AI Summit

2026
AI PipelineUSD ToolingPython

Tech art lead on an LED volume XR shoot: pipeline, look dev, and on-set optimization.

KohlerLED

2025
VP PipelineLED VolumeLook Development

Tech lead on a real-time virtual production shoot: lighting, color grading, on-set optimization.

Lotos Station

2025
VP PipelineLightingColor Grading

A procedural mechanical animation driven by tangent math in Houdini VEX, with no keyframing.

Kinetic Animation

2025
Houdini VEXProcedural RiggingProcedural Animation

Houdini-to-Unreal close-up simulation and look development for a collaborative short film.

HUG

2024
SimulationPipeline IntegrationVisual Effects

A one-click pipeline tool that renames, standardizes, and rebuilds asset hierarchies from Blender into Unity.

Blender to Unity Addon

2025
Pipeline AutomationPythonC# Editor Tool

An interactive WebGL portfolio built with Three.js, GSAP, and custom GLSL shaders.

D:ualSpace

2026
Web DesignWebGL / Three.jsVibecoding

Shaders and procedural AR VFX in Reality Composer Pro for a shipped, mobile-optimized iOS app.

Aako App

2025
AR ApplicationShader DevelopmentMobile Optimization

A cinematic UE5 environment with hero asset texturing and Niagara atmospheric effects.

Solaris Gate

2024
Environment ArtMaterial SystemNiagara FX

Real-time Niagara FX with a Blueprint-driven skybox exposing global controls for color, density, and movement.

Aurora

2025
Niagara FXBlueprint SystemParticle Systems

A material study across the Substance-to-Unreal pipeline on hero assets modelled and textured from scratch.

The Last Dinner At Courtyard

2025
Material PipelineHero AssetEnvironment Art

A first-person escape game in Unreal, from modelling to Blueprint gameplay and UI.

Escape the Gallery

2025
Unreal BlueprintGame UILevel Design

StyleGAN2 trained on 500+ photographs, used as a generative texture medium across 3D renders.

We(Oasis)

2021
StyleGAN2Generative AIArt Direction

A parametric Houdini building exposing 20+ controls for rapid environment iteration without remodeling.

Procedural Havana Building

2025
HDAProcedural ModelingTool Development

A look development and cinematic camera study in Blender, focused on lighting and expressive motion.

Laika's Journey

2023
Look DevelopmentCinematic CameraStorytelling

A ZBrush-to-Substance creature study focused on surface detail, material definition, and PBR output.

Digital Creature

2022
Creature ArtTexturingPBR Workflow