Works.

Building immersive worlds for storytelling.

Gentle Monster XR

2026

Tech Art Lead on a fashion-tech virtual production shoot in collaboration with Harbor Picture Company and Electric Theatre Collective. Responsibilities spanned ideation, look development and on-set real-time optimization for LED volume delivery.

Unreal Engine, Virtual Production
Look Development On-set Optimization VP Pipeline

HUG

2024

Collaborative short film with a focus on technical pipeline integration. Handled Houdini to Unreal workflow for close up simulation sequences and Look development in Unreal Engine.

Houdini, Unreal Engine, Blender
Simulation Pipeline Integration Visual Effects

AI Voxel | NVIDIA AI Summit

2026

A creative pipeline built in 48 hours that converts AI-generated images into real-time voxel worlds. The workflow integrates Gaussian Splatting, custom Python tooling for USD voxelization, and Unreal Engine 5 for final rendering and interactivity.

Unreal Engine, OpenUSD, Python
Gaussian Splatting USD Tooling Python AI

Kinetic Animation

2025

A fully procedural mechanical animation built in Houdini VEX with no manual keyframing. Tangent calculation was implemented in VEX to drive per-component rotation and orientation.

Houdini, Karma, Substance Designer, Adobe Suite
Houdini VEX Procedural Rigging Procedural Animation

Blender to Unity Addon | Unity Editor Script

2025

An end-to-end automation tool pairing a custom Blender Addon with a Unity Editor script. The toolkit auto-renames assets, enforces industry-standard naming conventions, and reconstructs the full hierarchy in Unity with a single click, eliminating manual cleanup across the import pipeline.

Python, C#
Pipeline Automation Python Scripting C# Editor Tool

Aako App

2025

Developed shaders and procedural VFX in Reality Composer Pro for a shipped iOS AR application. Shader work included bubble material with diverse visual expressions and an integrated background blur effect, optimized for mobile real-time performance.

Reality Composer Pro, Xcode
AR Application Shader Development Mobile Optimization

Solaris Gate

2024

A cinematic UE5 environment centered on material system development and look development polish. Built hero assets with texturing and used Niagara FX for effects. Final lighting relies on Lumen GI for fully dynamic indirect illumination.

Unreal Engine, Maya, Substance Painter
Environment Art Material System Niagara FX Look Development

Aurora

2025

Real-time FX built with Niagara FX. Includes a Blueprint driven skybox system exposing global parameters for color, density, movement, etc., allowing full scene mood control from a single interface without touching individual emitters.

Unreal Engine, Niagara FX
Niagara FX Blueprint System Particle Systems

Procedural Havana Building

2025

A modular building in Houdini exposing 20+ parameters for variation across balconies, floor count, facade elements, railings, and arch detail. Designed to accelerate environment art production by enabling rapid iteration without manual remodeling.

Houdini
HDA Procedural Modeling Tool Development

The Last Dinner At Courtyard

2025

A material case study spanning the full Substance Designer to Painter to Unreal pipeline. Hero assets were modelled and textured from scratch, with procedural material graphs in Substance Designer feeding into a layered material system in UE5. 

Unreal Engine, Maya, Substance Designer, Substance Painter
Material Pipeline Hero Asset Procedural Material Environment Art

KohlerLED

2025

Tech Art Lead on a virtual production XR shoot with LED volume integration. Responsible for pipeline configuration, look development, and on-set real-time optimization to meet broadcast delivery requirements.

Unreal Engine
VP Pipeline LED Volume Look Development

Escape the Gallery

2025

A first-person escape game developed in Unreal Engine. Covered ideation, hero asset modelling, Blueprint scripting for gameplay mechanics, UI design and implementation, from initial concept through playable build.

Unreal Engine
Unreal Blueprint Game UI Level Design

We(Oasis)

2021

An experimental project exploring AI as a generative texture medium. A StyleGAN2 model was trained on 500+ photographs via Runway, with the resulting outputs applied as surrealist surface textures across 3D renders, exploring a visual language at the boundary of AI and human authorship.

Blender, Adobe Dimension, Runway StyleGAN2
StyleGAN2 Generative Texture Art Direction

Laika's Journey

2023

A conceptual piece focused on look development and cinematic camera work. Built in Blender with an emphasis on lighting and expressive camera motion to support narrative delivery.

Blender, Human Generator, Cinema 4D
Look Development Cinematic Camera Storytelling

Digital Creature

2022

Creature sculpting and texturing study covering the full Zbrush to Substance Painter workflow, with a focus on surface detail, material definition, and PBR texture output.

Zbrush, Substance Painter
Creature Art Texturing PBR Workflow