Works.

Building immersive worlds for storytelling.

Virtual production lead on a fashion-tech LED volume shoot with Harbor Picture Company and Electric Theatre Collective.

Gentle Monster XR

2026
Virtual ProductionLook DevelopmentOn-set Optimization

Technical director on a real-time WebGL Gaussian Splatting viewer, with scene interaction and SPZ-based mobile optimization.

SplatGarden | WebGL 3DGS

2026
Gaussian SplattingWebGLReal-time

A 48-hour pipeline turning AI images into real-time voxel worlds via Gaussian Splatting, USD tooling, and Unreal Engine 5.

AI Voxel | NVIDIA AI Summit

2026
AI PipelineUSD ToolingPython

An interactive WebGL portfolio and art platform, vibecoded with Three.js, GSAP, and custom GLSL shaders.

D:ualSpace

2026
Web DesignWebGL / Three.jsVibecoding

Houdini-to-Unreal close-up simulation and look development for a collaborative short film.

HUG

2024
SimulationPipeline IntegrationVisual Effects

Tech lead on a real-time virtual production shoot: lighting, color grading, and on-set optimization end to end.

Lotos Station

2025
VP PipelineLightingColor Grading

Tech art lead on an LED-volume XR shoot, owning pipeline, look dev, and on-set optimization for broadcast delivery.

KohlerLED

2025
VP PipelineLED VolumeLook Development

A one-click pipeline tool that renames, standardizes, and rebuilds asset hierarchies from Blender into Unity.

Blender to Unity Addon

2025
Pipeline AutomationPythonC# Editor Tool

A fully procedural mechanical animation driven by tangent math in Houdini VEX, with no manual keyframing.

Kinetic Animation

2025
Houdini VEXProcedural RiggingProcedural Animation

Shaders and procedural AR VFX in Reality Composer Pro for a shipped, mobile-optimized iOS app.

Aako App

2025
AR ApplicationShader DevelopmentMobile Optimization

A cinematic UE5 environment with hero asset texturing and Niagara atmospheric effects.

Solaris Gate

2024
Environment ArtMaterial SystemNiagara FX

Real-time Niagara FX with a Blueprint-driven skybox exposing global controls for color, density, and movement.

Aurora

2025
Niagara FXBlueprint SystemParticle Systems

A material study across the Substance-to-Unreal pipeline on hero assets modelled and textured from scratch.

The Last Dinner At Courtyard

2025
Material PipelineHero AssetEnvironment Art

A first-person escape game in Unreal, from modelling to Blueprint gameplay and UI.

Escape the Gallery

2025
Unreal BlueprintGame UILevel Design

StyleGAN2 trained on 500+ photographs, used as a generative texture medium across 3D renders.

We(Oasis)

2021
StyleGAN2Generative AIArt Direction

A parametric Houdini building exposing 20+ controls for rapid environment iteration without remodeling.

Procedural Havana Building

2025
HDAProcedural ModelingTool Development

A look development and cinematic camera study in Blender, focused on lighting and expressive motion.

Laika's Journey

2023
Look DevelopmentCinematic CameraStorytelling

A ZBrush-to-Substance creature study focused on surface detail, material definition, and PBR output.

Digital Creature

2022
Creature ArtTexturingPBR Workflow