Works.
Gentle Monster XR
2026Tech Art Lead on a fashion-tech virtual production shoot in collaboration with Harbor Picture Company and Electric Theatre Collective. Responsibilities spanned ideation, look development and on-set real-time optimization for LED volume delivery.
HUG
2024Collaborative short film with a focus on technical pipeline integration. Handled Houdini to Unreal workflow for close up simulation sequences and Look development in Unreal Engine.
AI Voxel | NVIDIA AI Summit
2026A creative pipeline built in 48 hours that converts AI-generated images into real-time voxel worlds. The workflow integrates Gaussian Splatting, custom Python tooling for USD voxelization, and Unreal Engine 5 for final rendering and interactivity.
Kinetic Animation
2025A fully procedural mechanical animation built in Houdini VEX with no manual keyframing. Tangent calculation was implemented in VEX to drive per-component rotation and orientation.
Blender to Unity Addon | Unity Editor Script
2025An end-to-end automation tool pairing a custom Blender Addon with a Unity Editor script. The toolkit auto-renames assets, enforces industry-standard naming conventions, and reconstructs the full hierarchy in Unity with a single click, eliminating manual cleanup across the import pipeline.
Aako App
2025Developed shaders and procedural VFX in Reality Composer Pro for a shipped iOS AR application. Shader work included bubble material with diverse visual expressions and an integrated background blur effect, optimized for mobile real-time performance.
Solaris Gate
2024A cinematic UE5 environment centered on material system development and look development polish. Built hero assets with texturing and used Niagara FX for effects. Final lighting relies on Lumen GI for fully dynamic indirect illumination.
Aurora
2025Real-time FX built with Niagara FX. Includes a Blueprint driven skybox system exposing global parameters for color, density, movement, etc., allowing full scene mood control from a single interface without touching individual emitters.
Procedural Havana Building
2025A modular building in Houdini exposing 20+ parameters for variation across balconies, floor count, facade elements, railings, and arch detail. Designed to accelerate environment art production by enabling rapid iteration without manual remodeling.
The Last Dinner At Courtyard
2025A material case study spanning the full Substance Designer to Painter to Unreal pipeline. Hero assets were modelled and textured from scratch, with procedural material graphs in Substance Designer feeding into a layered material system in UE5.
KohlerLED
2025Tech Art Lead on a virtual production XR shoot with LED volume integration. Responsible for pipeline configuration, look development, and on-set real-time optimization to meet broadcast delivery requirements.
Escape the Gallery
2025A first-person escape game developed in Unreal Engine. Covered ideation, hero asset modelling, Blueprint scripting for gameplay mechanics, UI design and implementation, from initial concept through playable build.
We(Oasis)
2021An experimental project exploring AI as a generative texture medium. A StyleGAN2 model was trained on 500+ photographs via Runway, with the resulting outputs applied as surrealist surface textures across 3D renders, exploring a visual language at the boundary of AI and human authorship.
Laika's Journey
2023A conceptual piece focused on look development and cinematic camera work. Built in Blender with an emphasis on lighting and expressive camera motion to support narrative delivery.
Digital Creature
2022Creature sculpting and texturing study covering the full Zbrush to Substance Painter workflow, with a focus on surface detail, material definition, and PBR texture output.


