Epic Door

Overview


Concept & Reference

Process

Morph Target Setup

The door uses a Morph Target setup to drive its animation, allowing smooth blending between open and closed states directly within the engine without relying on skeletal animation.

Texturing

The AO map is used as an Emissive mask to highlight the edges of the door geometry, creating a stylized sci-fi edge-glow effect that emphasizes the form without additional geometry or post-processing.