Epic Door
Overview
Concept & Reference
Process
Morph Target Setup
The door uses a Morph Target setup to drive its animation, allowing smooth blending between open and closed states directly within the engine without relying on skeletal animation.
Texturing
The AO map is used as an Emissive mask to highlight the edges of the door geometry, creating a stylized sci-fi edge-glow effect that emphasizes the form without additional geometry or post-processing.
